Diurnal vs nocturnal ff141/20/2024 ![]() Like the WHM, the SCH who wants to clear HOH will face a tough choice – put your fairy away entirely on the later floors and heal without her, or risk her getting everyone killed by drawing unwanted aggro. On the later floors your group will want to prioritize speed and sneaking through without fighting whenever possible needless to say, having your fairy starting fights due to getting too close to random mobs is very, very bad. Pet aggro is extremely deadly in HOH on the later floors. SCH is your worst choice here because YOUR FAIRY HATES YOU AND WANTS YOU TO DIE. WHM also has Repose, and many (but not all!) floor mobs can be slept to buy the party time to recover from a dicey situation. On the more positive side, WHMs have great heal power and fine DPS, Bene on the tank can be a run-saver, and being able to stun groups with Holy can also help save a run that’s going south. Since a lot of WHM’s heal power comes from regen, WHMs will be stuck between either risking regen aggro, or forgoing the use of regen abilities entirely on floor mobs. This can easily mean a wipe on the later floors. If your healer uses regen on another party member, however, and that party member draws unwanted aggro, your healer will also get aggro and will either die too or will force the party into a risky and time-consuming unnecessary fight to try and save the healer. WHM can also work – I got one of my clears on WHM – but you have to be very careful with WHM’s regen abilities due to how they cause healer aggro.(For the same reason, you want to be careful if you use AST Diurnal sect on the floor mobs.) Many times on the harder floors the way to deal with unexpected aggro from a patrol is to just let the player who got aggro die, then rez them and continue on. And the DPS buff from Balance or Spear is always helpful when time gets tight. Nocturnal sect works great on floor mobs and Diurnal sect works great on bosses. The Astrologian’s flexibility is enormously helpful in HOH. You’ll just have to work harder.Īgain we have a clear winner here with Astrologian. That having been said, you CAN still clear with a DRK or WAR tank. Furthermore, PLD can help heal the party and has the best party defense abilities (Divine Veil and Cover.) And of course having the extra stuns available as interrupts is super-handy as well. Many of the mobs in HOH are stunnable (but not all!) and if the PLD is allowed to do all the stunning you can get 6 seconds of free DPS on the first stun, 3 seconds on the second stun, and 1 second on the third stun, for a total of 10 seconds of free DPS, which is usually plenty to put down a single mob if your DPS numbers are solid. ![]() WAR and DRK only have one stun with a fairly long cooldown, but the PLD has a stun on demand (GCD permitting) and the OGCD stun as well. The best tank for clearing HOH is, hands down, the Paladin. While there might be advantages to bringing two tanks or two healers in terms of survival, on the later floors you are going to need the DPS to beat the timer because the mobs will start to have a lot more HP and will take substantial time to put down. While you can technically run Heaven-On-High with any party composition you want, the standard party composition of one tank, one healer, and two DPS is what I’ve used successfully. So keep all that in mind if you read this! Some of this advice still applies but take job changes made in the years since this was written into account please! - Auric Plus of course there are new classes: Gunbreaker, Dancer, Sage, and Reaper. AST can no longer swap sects, ranged physical can’t stun any more, pets for SCH/SMN no longer draw aggro, Titan-Egi can no longer tank, etc. NOTE: Nearly all of this advice is badly outdated.
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